
The number-one recommendation has gotta be Braid, Jonathan Blow's previous game. Puzzles were often repetitive (hey, remember when you did a double-layer iteration of Technique X? now do a triple iteration of Technique X!) and seemed thrown together kind of at random, compared to the way The Witness clearly builds up a sequence of ideas. The Talos Principle is a puzzle game with a philosophical story, sure, but personally I thought it was poorly designed, especially compared to the likes of The Witness, Braid, Portal, etc.

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A subreddit for news and discussion about the 2016 puzzle game The Witness developed by Jonathan Blow (developer of Braid) and his company Thekla.
